

With that out of the way, let's look at Int stats and Float stats. Let's give some examples.Įxample 1: A sword named "Inconspicuous Slaughter" that appears to only do 1 damage when glancing at the item information in the inventory, but when equipped, the damage is actually multiplied a hundred-fold.Įxample 2: A helmet item named "Crown of Liches" that, when worn quadruples your hitpoints but removes all your stamina. There are cases, however, where you may want to multiply the value for some reason. In the case of the second modification, it's an INT modification that affects Stat Enum 16 (Encumberance) and adds a modification value of "1" to it, thus increasing Encumberance by 1. This means granting a -1 modifier to temperature. In the example image above, you can see that the first modifier is a Float-stat modification to Stat Enum 13 and the modification value is "-1.0". When you first create a new stat, it will default to "Multiply" - which is in most cases not what you want. You will also want to consider if you want to Add or Multiply the bonus. In order to add a bonus, you will need to know the Template ID for the affected piece of equipment (this is the Template ID from the Item-Table) as well as the Stat Enum ID for the stat you want to modify and also if the stat is an Int-stat or Float-stat (more about that below). This is the table that actually assigns all the correct stats to the item.Īrmors, Warpaints and weapons can be affected by this table - although the effects of a weapon will only take effect while it is actually drawn (as opposed to merely equipped in the hotbar).Īs you can see in the image to the right, it's possible to add as many modifications as you like to any single piece of armor, or weapon or warpaint. However - it is best practice to include these, as it will inform the players about the actual bonuses on the armors. These entries are only there to show the text written in them when looking at the item in an inventory. Or if they don’t seem too well equipped, kill them while they’re stuck in their inventory/moving slow.This primer will inform you of how the armor bonuses work and what character stats stats can be altered, including the base attributes of the player as well as temperature modifiers.Īn important thing to know is that the last four entries in the Item-Table do not actually grant the bonuses. Maybe drop a bit of iron along with a crap ton of stone so if they F the bag, they’re stuck while you high tail it out of there. You’d likely be able to drop more than the attacker could carry even. Hell you can even drop crap on the ground to distract. This would allow me to carry quite a bit and run from any threat I need to. I’d stick to ENC and have at least 10 in AGI. Personally if I’m carrying and avoiding fights. I’d even take 5 from VIT and put it in GRT. A iron two hander starts doing 39 dmg at that point.īut for what he’s trying to do, he’d be better served swapping STR and ENC.

Though someone dumping like 25 into it at that level and focusing on damage for a group could be quite devasting in the lower tiers. Strength at level 27 isn’t worth putting points into IMO.įor 90% of situations, you’d be correct. Respec, takes those points, and dump them into encumbrance, vitally, grit… then others. o/įor what it’s worth, I spend nothing on strength until late game. I hardly see this perk being good at all, nor does it have that wow factor of being a final perk, like lets say the encumbrance final perk is.Īnyways i got off topic. In less you plan to kill world bosses and purposely stay at 25% on the brink of dying and know the bosses down to the very frame of their attacks.

For example strengths final tier seems like a bad joke.īy the time you drop to 25% health either you or the enemy is already dead so the damage increase does nothing. Having some better or more interesting perks would be a nice addition. There’s only a few good ones and the rest just feel kinda meh or underwhelming. I feel while the perks you get for the attributes are nice. If not a little less, which is just plan stupid. I can carry like 300 or 400 bars of ingots before i am encumbered that weighs around the same as my armor. Then again overall this games weight/encumbrance system could use an overhaul as somethings make no sense weight wise compared to others. And i feel medium armor just has barely too much weight. But medium is suppose to be middle of the road a balance between carrying a lot and not being able to carry anything at all. Heavy armor i can understand making you be able to carry like almost nothing. I do feel medium armor should be re-balanced. To allow armor to weigh less or weigh nothing when equipped. Hmm would be a cool perk idea for a tree.
